Bruce Tognazzini and I document the many shortcomings of Apple's current design philosophy in this Fast Company article.
Other Recent Essays
- The "science" in the science of design
- Affordances: Commentary on the Special Issue of AI EDAM
- Encounters with HCI pioneers
- Ready or not, the fully autonomous car is coming
- Apple's products are getting harder to use because they ignore principles of design.
- A Product Is More than a Product -- Consider the Chair
The design of human-computer systems used to focus upon the negative, the breakdowns that confused and confounded people. Now it is time to move to the next level, to focus upon the positive, systems that are enjoyable and pleasurable. We need systems that delight as well as inform, systems that create pleasure along with useful function. We need systems that are resilient, that promote control, understanding, and sometimes just plain pleasure. The design field has responded by examining the role of emotions and pleasure in design. We need to move these findings into mainstream computing.
Recent recommended readings
- Turns Signals Are the Facial Expressions of Automobiles
- Things That Make Us Smart Available as eBook
- Scenarios of the future: Two histories of the 21st century
- FIRE: How Fast, Inexpensive, Restrained, and Elegant Methods Ignite Innovation. (Dan Ward)
- The Simplicity Cycle (Dan Ward)
- The cult of the peacock (Brendan Vance)
Keynote Addresses and Schedule
Contact information, bios, press photos, ...
Examples of talks
- December 12-17, 2015. Hong Kong University of Science and Technology (Hong Kong Polytech on December 16)