Essays & Articles
Technology Forces Us To Do Things We’re Bad At. Time To Change How Design Is Done
DesignDistractibility isn't a human problem; it's a design problem, writes usability expert Don Norman. We need to reverse the normal technological strategy of asking people to fill in for gaps in machine performance. Instead, we should require machines to fill in for gaps in human performance. After a...
January 28, 2017
7 minutes read
Design, business models, and human-technology teamwork
DesignAs automation and artificial intelligence technologies develop, we need to think less about the design of human-machine interfaces and more about the design of human-machine teamwork....
January 17, 2017
13 minutes read
The Future of Design: When you come to a fork in the road, take it
DesignDesign started out as a craft, primarily focusing upon the creation of beautiful objects to become a powerful force in industry. Today, design has gone far beyond its simple origins as a craft to develop powerful new ways for people to interact with the world, emphasizing experience, not technolo...
April 23, 2016
18 minutes read
Norman & Stappers (2016). DesignX: Design and complex sociotechnical systems
DesignI am pleased to say that the paper by P.J. Stappers and me on DesignX has been published, along with several commentaries and then a response by the authors. With citation and URL for the package. ...
March 20, 2016
1 minute read
Vox Media on Norman Doors. ‘Bad doors are everywhere’
DesignA video that is both instructional and fun. The article text concludes by saying "Don Norman's seminal book on design, The Design of Everyday Things, ... (p)ublished 25 years ago, it remains just as relevant today. Doors shouldn't need instructions. When most people complain about something, noth...
February 27, 2016
2 minutes read
How Apple is Giving Design a Bad Name
DesignBruce Tognazzini and I document the many shortcomings of Apple's current design philosophy in this Fast Company article....
November 10, 2015
2 minutes read
The “science” in the science of design
DesignDesign is a complex field. Some components of design already are based upon good science, usually from the behavioral and cognitive sciences. Some are at the pre-scientific level of understanding. I believe that with a proper attitude toward evidence-based studies, these areas can also become eit...
October 18, 2015
7 minutes read
Encounters with HCI pioneers
DesignFrom the very beginnings of time, Ben Shneiderman has been busy photographing all that he sees. Ben was active in the pre-history days of the folks who tried to understand the newly-developed computing machines, especially as they moved into people's homes, offices, and schools. Eventually, that ...
October 18, 2015
2 minutes read
Affordances: Commentary on the Special Issue of AI EDAM
DesignThe Journal "Artificial Intelligence for Engineering Design, Analysis and Manufacturing" published a special issue on Affordances and asked me to comment on the collection. The concept of affordances has an interesting history, starting with the keen observations and thoughts of the perceptual p...
October 18, 2015
3 minutes read
A Product Is More than a Product — Consider the Chair
DesignImagine how the 21st century chair might perk up when guests arrive, autonomously transforming itself as needed. It can become a stepstool when someone needs to stand on it, or a bed, perhaps formed by enlisting other chairs so that they can to support a horizontal body or two or three. When self...
July 25, 2015
5 minutes read