Essays & Articles

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GPT-4: We Are in a Major Technological Change

Design

Yes, there has been much hype over the imagined powers and flaws of the new Large Language Models (e.g., Chat GPT-4), but the recent advances (that is, as of today in April 2023) indicate that there is a major transformation taking place that everyone needs to pay attention to. I call your attention to a brilliant article and an engaging video talk about the major accomplishments.


April 12, 2023

3 minutes read

21st Century Design for Societal Problems. Combining Community and Domain Experts

Design

We advocate a multi-step approach toward major societal issues, combining community-driven wisdom with knowledge of domain experts. Add an opportunistic, incremental approach to large problems, followed by continual attention to the fundamental principles of human-centered design.


April 20, 2019

9 minutes read

Overcrowded, by Roberto Verganti: In favor of criticism

Emotion & Design

In his book Overcrowded, Roberto Verganti argues that the rule "don't criticize" is flawed. Criticism is good -- it leads to radical innovation. This is an important book for designers: read it!


April 14, 2019

3 minutes read

January 2019: Books worth reading

Design

Books I have read in the past few months: Eleven of them. At the end of the list, I select three (Papanek, Easterly, and Ramalingam) and explain why.


December 22, 2018

4 minutes read

Norman & Stappers (2016). DesignX: Design and complex sociotechnical systems

Design

I am pleased to say that the paper by P.J. Stappers and me on DesignX has been published, along with several commentaries and then a response by the authors. With citation and URL for the package. ...


March 20, 2016

1 minute read

Positive computing: technology for wellbeing and human potential (Calvo & Peters)

Design

The design of human-computer systems used to focus upon the negative, the breakdowns that confused and confounded people. Now it is time to move to the next level, to focus upon the positive, systems that are enjoyable and pleasurable. We need systems that delight as well as inform, systems that...


January 4, 2015

3 minutes read

Foreword: Computers as Theater (Brenda Laurel)

Design

Theatre is about interaction, about themes and conflicts, goals and approaches to those goals, frustration, success, tension, and then the resolution of those tensions. Theatre is dynamic, changing, always in motion. Our modern technologies with their powerful computers, multiple sensors, communi...


October 18, 2013

9 minutes read

Microinteractions (My Foreword)

Design

Great microinteraction design requires understanding the people who use the product, what they are trying to accomplish, and the steps they need to take. it requires understanding the context of those interactions. It is essential to develop empathy with the user, to develop observational skills ...


June 2, 2013

7 minutes read

Why We Fail (My Foreword)

Design

Embrace failure, avoid failure: these two, apparently contradictory statements are the opening and closing chapter titles of Victor Lombardi's enchanting, insightful book. Embrace, yet avoid, the apparent contradiction being resolved by recognizing that the trick is to learn from other people's f...


June 2, 2013

4 minutes read

Evil by Design (My Foreword)

Design

Sloth, Pride, Envy, Greed, Lust, Anger, Gluttony. What? I'm supposed to design for these traits? As a human-centered designer, I should be repelled by the thought of designing for such a list. What was Chris Nodder thinking? What was his publisher thinking? This is evil, amplified. Although, com...


June 2, 2013

4 minutes read

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