Essays & Articles
Stupid Smart Stuff: Watches and Automation
AutomobilesWhenever you see something labeled "smart" or "intelligent," be assured that it is actually rather stupid. It is time to for the designers and engineers of this coming automated world and take heed from the lessons learned over the years in the field of Human-Systems Integration, in studies of au...
March 8, 2014
6 minutes read
Looking Back, Looking Forward
DesignOver the past five years I have written approximately three dozen columns. What has been learned? What will come? Obviously it is time for reflection. My goal has always been to incite thought, debate, and understanding. Those of us in the field of interaction, whether students, researchers o...
November 27, 2010
9 minutes read
Systems Thinking: A Product Is More Than the Product
DesignIn reality a product is all about the experience. It is about discovery, purchase, anticipation, opening the package, the very first usage. It is also about continued usage, learning, the need for assistance, updating, maintenance, supplies, and eventual renewal in the form of disposal or exchang...
September 3, 2010
9 minutes read
Gestural Interfaces: A Step Backwards In Usability
DesignGestural interfaces are fun to use: gestures add a welcome feeling of activity to the otherwise joyless ones of pointing and clicking. The are truly a revolutionary mode of interaction. After two decades of research in laboratories across the world, they are finally available for everyday consume...
May 28, 2010
15 minutes read
Natural User Interfaces Are Not Natural
DesignGestural interaction is the new excitement in the halls of industry. Advances in the size, power, and cost of microprocessors, memory, cameras, and other sensing devices now make it possible to control by wipes and flicks, hand gestures, and body movements. A new world of interaction is here: The...
April 3, 2010
14 minutes read
The Research-Practice Gap
DesignThere is an immense gap between research and practice. There are fundamental differences in the knowledge and skill sets required by those who conduct the research and those who attempt to translate those results into practical, reliable, and affordable form. Between research and practice a new,...
April 3, 2010
15 minutes read
Technology First, Needs Last
DesignI've come to a disconcerting conclusion: design research is great when it comes to improving existing product categories but essentially useless when it comes to new, innovative breakthroughs. I reached this conclusion through examination of a range of product innovations, most especially looking...
December 5, 2009
13 minutes read
THE TRANSMEDIA DESIGN CHALLENGE: Co-Creation
DesignWe live in exciting times. Finally, we are beginning to understand that pleasure and fun are important components of life, that emotion is not a bad thing, and that learning, education and work can all benefit through encouraging pleasure and fun. Up to now, a primary goal of product and service ...
October 2, 2009
13 minutes read
When Security Gets in the Way
EssaysIf we ever are to have systems with adequate security and privacy that people are willing to use, then the three fields of Security, Privacy, and Usability must work together as a team. Without usable systems, the security and privacy simply disappears as people defeat the processes in order to g...
August 1, 2009
17 minutes read
Compliance and Tolerance
EssaysOur computer systems are still far too intolerant of everyday human behavior. The systems demand strict adherence to their requirements. This essay recommends changing the battleground. Bring it back to human terms: ask for compliance and tolerance. Compliance and tolerance means to allow incons...
August 1, 2009
16 minutes read