Essays & Articles
Designing the Infrastructure
EssaysIt is time to work on infrastructure. It threatens to dominate our lives with ugliness, frustration, and work. We need to spend more time on the designs for infrastructure. We need to make it more attractive, more accessible, and easier to maintain. Infrastructure is intended to be hidden, to pro...
August 1, 2009
10 minutes read
Memory is more important than actuality
EssaysAn experience exists only for that brief moment of time we call "the present." The memory of the experience can last an entire lifetime. It is the memory that matters, and as much experimental evidence demonstrates, memory is a highly distorted view of actuality. So what does this mean to the des...
August 1, 2009
10 minutes read
Logic Versus Usage: The Case for Activity-Centered Design
EssaysIn my consulting activities, I often have to explain to companies that they are too logical, too rational. Human behavior seldom follows mathematical logic and reasoning. By the standards of engineers, human behavior can be illogical and irrational. From the standpoint of people, however, thei...
November 17, 2008
6 minutes read
Interaction Design for Automobile Interiors
EssaysThe automobile industry is ignoring all the advances in user-interface design, and all the lessons about safety. Unlike home computers where bad design is simply a nuisance, with automobiles, bad design can be a major safety issue....
November 17, 2008
15 minutes read
Emotionally-centered design
EssaysWeb 2.0 is coming. Rich Internet applications (RIA) are here. Hurrah! The internet has caught up with the desktop, at long last. As a result, they provide some natural experiments in emotionally-attractive websites, allowing us to contrast the more traditional, static html page website with these...
November 17, 2008
6 minutes read
Waiting: A Necessary Part of Life
DesignInteraction design is about interfaces, which means it is about synchronizing the events of different systems, about memories, buffers, queues and waiting rooms. Waiting is an unavoidable component of interfaces, an unavoidable part of life. Just as dirt collects in crevices,...
November 17, 2008
6 minutes read
Workarounds – Leading Edge of Innovation
DesignWhere do new ideas come from? How should designers create, transform, innovate? Do we need formal observational methods? When I talk to today’s foremost designers, most are scornful. Great designers are like great novelists: acute observers of human beha...
November 17, 2008
7 minutes read
Simplicity Is Not the Answer
DesignEveryone wants simplicity. Everyone misses the point. Simplicity is not the goal. We do not wish to give up the power and flexibility of our technologies. We are faced with an apparent paradox, but don’t worry: good design will see us through. People want the extra powe...
November 17, 2008
6 minutes read
Filling Much Needed Holes
DesignMany of our clever ethnographic and field methods are designed to find unmet needs. You know what? Most are far better off if they stay unmet....
November 17, 2008
5 minutes read
Signifiers, not affordances
DesignNote: This was published in ACM Interactions, volume 15, issue 6. It is time for a review. As time and technologies change, as we have moved from individual to group, social, and even cultural computing,...
November 17, 2008
8 minutes read