Essays & Articles

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Designing the Infrastructure

Essays

It is time to work on infrastructure. It threatens to dominate our lives with ugliness, frustration, and work. We need to spend more time on the designs for infrastructure. We need to make it more attractive, more accessible, and easier to maintain. Infrastructure is intended to be hidden, to pro...


August 1, 2009

10 minutes read

Memory is more important than actuality

Essays

An experience exists only for that brief moment of time we call "the present." The memory of the experience can last an entire lifetime. It is the memory that matters, and as much experimental evidence demonstrates, memory is a highly distorted view of actuality. So what does this mean to the des...


August 1, 2009

10 minutes read

Logic Versus Usage: The Case for Activity-Centered Design

Essays

In my consulting activities, I often have to explain to companies that they are too logical, too rational. Human behavior seldom follows mathematical logic and reasoning. By the standards of engineers, human behavior can be illogical and irrational. From the standpoint of people, however, thei...


November 17, 2008

6 minutes read

Interaction Design for Automobile Interiors

Essays

The automobile industry is ignoring all the advances in user-interface design, and all the lessons about safety. Unlike home computers where bad design is simply a nuisance, with automobiles, bad design can be a major safety issue....


November 17, 2008

15 minutes read

Emotionally-centered design

Essays

Web 2.0 is coming. Rich Internet applications (RIA) are here. Hurrah! The internet has caught up with the desktop, at long last. As a result, they provide some natural experiments in emotionally-attractive websites, allowing us to contrast the more traditional, static html page website with these...


November 17, 2008

6 minutes read

Waiting: A Necessary Part of Life

Design

Interaction design is about interfaces, which means it is about synchronizing the events of different systems, about memories, buffers, queues and waiting rooms. Waiting is an unavoidable component of interfaces, an unavoidable part of life. Just as dirt collects in crevices,...


November 17, 2008

6 minutes read

Workarounds – Leading Edge of Innovation

Design

Where do new ideas come from? How should designers create, transform, innovate? Do we need formal observational methods? When I talk to today’s foremost designers, most are scornful. Great designers are like great novelists: acute observers of human beha...


November 17, 2008

7 minutes read

Simplicity Is Not the Answer

Design

Everyone wants simplicity. Everyone misses the point. Simplicity is not the goal. We do not wish to give up the power and flexibility of our technologies. We are faced with an apparent paradox, but don’t worry: good design will see us through. People want the extra powe...


November 17, 2008

6 minutes read

Filling Much Needed Holes

Design

Many of our clever ethnographic and field methods are designed to find unmet needs. You know what? Most are far better off if they stay unmet....


November 17, 2008

5 minutes read

Signifiers, not affordances

Design

Note: This was published in ACM Interactions, volume 15, issue 6. It is time for a review. As time and technologies change, as we have moved from individual to group, social, and even cultural computing,...


November 17, 2008

8 minutes read

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