Essays & Articles

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A Time For Standards

Automobiles

Standards committees face daunting tasks. Nonetheless, the time has come for this one. If we do not standardize the nature of the warning systems, we are apt to create as much harm as good with these systems. We need functional standards that specify the forms by which signals might be given, the...


November 17, 2008

4 minutes read

Interior Design Versus Product Design

Automobiles

To an outsider like me, someone versed in the field of product design, especially that of high-technology, the world of automotive interior design seems very different, very anachronistic. One theme of this issue is the influence of Product Design, so let me compare that world with automobile int...


November 17, 2008

4 minutes read

CNN Designers challenged to include disabled

Design

I'm on a campaign to make assistive devices aesthetically delightful -- without impairing effectiveness and cost. Why are things such as canes, wheelchairs so ugly? I urge the skilled industrial designers of this world to revolutionize this arena. Perhaps the Industrial Design Society of America ...


November 17, 2008

4 minutes read

Signifiers, not affordances

Design

Note: This was published in ACM Interactions, volume 15, issue 6. It is time for a review. As time and technologies change, as we have moved from individual to group, social, and even cultural computing,...


November 17, 2008

8 minutes read

People Are From Earth, Machines Are From Outer Space

Design

People are from earth. Machines are from outer space. I don't know what kind of manners they teach in outer space, but if machines are going to live here in our world, they really need to learn to behave properly. You know, when on Earth, do as the earthlings do. So, hey machines, you need to bec...


November 17, 2008

11 minutes read

Three Challenges for Design

Essays

The invisible, ubiquitous computer has arrived, ensnaring almost any conceivable activity within its grasp. This raises wonderful opportunities and challenges to the field of human-computer interaction, for if the computer is everywhere, then everything is within our domain o...


November 17, 2008

6 minutes read

A Car Is for Entertainment

Automobiles

Let’s face it, the car isn’t just for driving anymore, it’s for almost anything you can imagine (and probably some things you’d rather not). As if the interior design team’s job weren’t difficult enough, not only must they make a safe, comfortable interior, but it must be alluring, in...


November 17, 2008

4 minutes read

Dashboards for the Passengers

Automobiles

Drivers have dashboards. But what about the passengers, both in the front and rear seats? Why shouldn’t they too have dashboards? Today, we need places to store and plug in a wide variety of devices: music and video players, game machines and controllers, earphones, cellphones, and computer...


November 17, 2008

4 minutes read

Words Matter. Talk About People: Not Customers, Not Consumers, Not Users

Essays

Words matter. Psychologists depersonalize the people they study by calling them "subjects." We depersonalize the people we study by calling them "users." Both terms are derogatory. They take us away from our primary mission: to help people. Power to the people, I say, to repurpose an old phrase. ...


November 17, 2008

5 minutes read

Complexity again — Isn’t progress wonderful?

Automobiles

Today we can start the car with ease. But our intrepid automobile interior design teams have compensated for that simplicity. Now you have to learn how to open the doors, how to operate the temperature controls, how to change radio stations. We used to have to take classes to start the engine. To...


November 17, 2008

3 minutes read

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