Essays & Articles

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Simplicity Is Not the Answer

Design

Everyone wants simplicity. Everyone misses the point. Simplicity is not the goal. We do not wish to give up the power and flexibility of our technologies. We are faced with an apparent paradox, but don’t worry: good design will see us through. People want the extra powe...


November 17, 2008

6 minutes read

Filling Much Needed Holes

Design

Many of our clever ethnographic and field methods are designed to find unmet needs. You know what? Most are far better off if they stay unmet....


November 17, 2008

5 minutes read

CNN Designers challenged to include disabled

Design

I'm on a campaign to make assistive devices aesthetically delightful -- without impairing effectiveness and cost. Why are things such as canes, wheelchairs so ugly? I urge the skilled industrial designers of this world to revolutionize this arena. Perhaps the Industrial Design Society of America ...


November 17, 2008

4 minutes read

Signifiers, not affordances

Design

Note: This was published in ACM Interactions, volume 15, issue 6. It is time for a review. As time and technologies change, as we have moved from individual to group, social, and even cultural computing,...


November 17, 2008

8 minutes read

People Are From Earth, Machines Are From Outer Space

Design

People are from earth. Machines are from outer space. I don't know what kind of manners they teach in outer space, but if machines are going to live here in our world, they really need to learn to behave properly. You know, when on Earth, do as the earthlings do. So, hey machines, you need to bec...


November 17, 2008

11 minutes read

Three Challenges for Design

Essays

The invisible, ubiquitous computer has arrived, ensnaring almost any conceivable activity within its grasp. This raises wonderful opportunities and challenges to the field of human-computer interaction, for if the computer is everywhere, then everything is within our domain o...


November 17, 2008

6 minutes read

A Car Is for Entertainment

Automobiles

Let’s face it, the car isn’t just for driving anymore, it’s for almost anything you can imagine (and probably some things you’d rather not). As if the interior design team’s job weren’t difficult enough, not only must they make a safe, comfortable interior, but it must be alluring, in...


November 17, 2008

4 minutes read

Dashboards for the Passengers

Automobiles

Drivers have dashboards. But what about the passengers, both in the front and rear seats? Why shouldn’t they too have dashboards? Today, we need places to store and plug in a wide variety of devices: music and video players, game machines and controllers, earphones, cellphones, and computer...


November 17, 2008

4 minutes read

Words Matter. Talk About People: Not Customers, Not Consumers, Not Users

Essays

Words matter. Psychologists depersonalize the people they study by calling them "subjects." We depersonalize the people we study by calling them "users." Both terms are derogatory. They take us away from our primary mission: to help people. Power to the people, I say, to repurpose an old phrase. ...


November 17, 2008

5 minutes read

Complexity again — Isn’t progress wonderful?

Automobiles

Today we can start the car with ease. But our intrepid automobile interior design teams have compensated for that simplicity. Now you have to learn how to open the doors, how to operate the temperature controls, how to change radio stations. We used to have to take classes to start the engine. To...


November 17, 2008

3 minutes read

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