Essays & Articles
Simplicity Is Not the Answer
DesignEveryone wants simplicity. Everyone misses the point. Simplicity is not the goal. We do not wish to give up the power and flexibility of our technologies. We are faced with an apparent paradox, but don’t worry: good design will see us through. People want the extra powe...
November 17, 2008
6 minutes read
Filling Much Needed Holes
DesignMany of our clever ethnographic and field methods are designed to find unmet needs. You know what? Most are far better off if they stay unmet....
November 17, 2008
5 minutes read
CNN Designers challenged to include disabled
DesignI'm on a campaign to make assistive devices aesthetically delightful -- without impairing effectiveness and cost. Why are things such as canes, wheelchairs so ugly? I urge the skilled industrial designers of this world to revolutionize this arena. Perhaps the Industrial Design Society of America ...
November 17, 2008
4 minutes read
Signifiers, not affordances
DesignNote: This was published in ACM Interactions, volume 15, issue 6. It is time for a review. As time and technologies change, as we have moved from individual to group, social, and even cultural computing,...
November 17, 2008
8 minutes read
People Are From Earth, Machines Are From Outer Space
DesignPeople are from earth. Machines are from outer space. I don't know what kind of manners they teach in outer space, but if machines are going to live here in our world, they really need to learn to behave properly. You know, when on Earth, do as the earthlings do. So, hey machines, you need to bec...
November 17, 2008
11 minutes read
Three Challenges for Design
EssaysThe invisible, ubiquitous computer has arrived, ensnaring almost any conceivable activity within its grasp. This raises wonderful opportunities and challenges to the field of human-computer interaction, for if the computer is everywhere, then everything is within our domain o...
November 17, 2008
6 minutes read
A Car Is for Entertainment
AutomobilesLet’s face it, the car isn’t just for driving anymore, it’s for almost anything you can imagine (and probably some things you’d rather not). As if the interior design team’s job weren’t difficult enough, not only must they make a safe, comfortable interior, but it must be alluring, in...
November 17, 2008
4 minutes read
Dashboards for the Passengers
AutomobilesDrivers have dashboards. But what about the passengers, both in the front and rear seats? Why shouldn’t they too have dashboards? Today, we need places to store and plug in a wide variety of devices: music and video players, game machines and controllers, earphones, cellphones, and computer...
November 17, 2008
4 minutes read
Words Matter. Talk About People: Not Customers, Not Consumers, Not Users
EssaysWords matter. Psychologists depersonalize the people they study by calling them "subjects." We depersonalize the people we study by calling them "users." Both terms are derogatory. They take us away from our primary mission: to help people. Power to the people, I say, to repurpose an old phrase. ...
November 17, 2008
5 minutes read
Complexity again — Isn’t progress wonderful?
AutomobilesToday we can start the car with ease. But our intrepid automobile interior design teams have compensated for that simplicity. Now you have to learn how to open the doors, how to operate the temperature controls, how to change radio stations. We used to have to take classes to start the engine. To...
November 17, 2008
3 minutes read