Essays & Articles

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Applying the Behavioral, Cognitive, and Social Sciences to Products

Design

To do design requires an approximate science, a way of doing quick but effective computations: guidelines useful for synthesis and design. Applied discipolines have different needs than scientific ones. Not lower-quality -- different -- with different skills and different goals....


November 17, 2008

24 minutes read

Where Emotional Design Fails

Essays

I suppose I ought to be pleased. The phrase "Emotional Design" is pervasive, with consumer products of all forms touting the virtues of the emotions. Beauty is contextual. For the objects in our home that we must live with, the context matters. All these new, spectacular designs for television ...


November 17, 2008

5 minutes read

UI Breakthrough-Command Line Interfaces

Essays

Want to know what I think the next UI breakthroughs will be? Here is one: Command line languages. Did you think they were dead? Forever vanguished by graphical user interaces? Think again. Search engines have added command structures, and now these have migrated to the desktop. The new command li...


November 17, 2008

8 minutes read

Chapter 15: It’s a Million to One Chance

Essays

CHAPTER 15 OF TURN SIGNALS ARE THE FACIAL EXPRESSION OF AUTOMOBILES 1 How come some people always know just how they got sick? And how come they always expect me to know how I got...


November 17, 2008

16 minutes read

A Car Is for Entertainment

Automobiles

Let’s face it, the car isn’t just for driving anymore, it’s for almost anything you can imagine (and probably some things you’d rather not). As if the interior design team’s job weren’t difficult enough, not only must they make a safe, comfortable interior, but it must be alluring, in...


November 17, 2008

4 minutes read

How To Find a Job or Graduate School in Human-Computer Interaction, Interaction, or Industrial Design

Ask Don

(Updated July 2012 from an earlier essay on finding a job.) I'm frequently asked how to find a job or a place to study, either in industrial design or user-interface design (Human-Computer Interaction). Rather than answer it anew each time, let me summarize my answer here. You either need real ...


November 17, 2008

5 minutes read

The Personality of Automobiles

Automobiles

Every car has a unique personality, much like every person, and with cars as with people, we infer the personality from three components: visceral, which is mainly looks; behavioral, which is mainly behavior; and reflective, which is mainly reputation....


November 17, 2008

2 minutes read

Sociable Design – Introduction

Design

This is an abstract for the attached PDF file, "Sociable Design". Whether designing the rooftop of a building or the rear end of a home or business appliance, sociable design considers how the design will impact everyone: not just the one, intended person standing in front, but also all the rest...


November 17, 2008

3 minutes read

Simplicity Is Highly Overrated

Design

Yes, we want simplicity, but we don’t want to give up any of those cool features. Simplicity is highly overrated....


November 17, 2008

11 minutes read

How Might Humans Interact with Robots?

Essays

In developing an understanding of how humans interact with robots, we can draw our lessons from several disciplines: 1. Human-Computer Interaction 2. Automation in such areas as Aviation 3. Science fiction, e.g., Asimov's 4 laws of Robots 4. Computer-Supported Cooperative Work 5. Human Consciousn...


November 17, 2008

18 minutes read

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