Essays & Articles
Applying the Behavioral, Cognitive, and Social Sciences to Products
DesignTo do design requires an approximate science, a way of doing quick but effective computations: guidelines useful for synthesis and design. Applied discipolines have different needs than scientific ones. Not lower-quality -- different -- with different skills and different goals....
November 17, 2008
24 minutes read
Where Emotional Design Fails
EssaysI suppose I ought to be pleased. The phrase "Emotional Design" is pervasive, with consumer products of all forms touting the virtues of the emotions. Beauty is contextual. For the objects in our home that we must live with, the context matters. All these new, spectacular designs for television ...
November 17, 2008
5 minutes read
UI Breakthrough-Command Line Interfaces
EssaysWant to know what I think the next UI breakthroughs will be? Here is one: Command line languages. Did you think they were dead? Forever vanguished by graphical user interaces? Think again. Search engines have added command structures, and now these have migrated to the desktop. The new command li...
November 17, 2008
8 minutes read
Chapter 15: It’s a Million to One Chance
EssaysCHAPTER 15 OF TURN SIGNALS ARE THE FACIAL EXPRESSION OF AUTOMOBILES 1 How come some people always know just how they got sick? And how come they always expect me to know how I got...
November 17, 2008
16 minutes read
A Car Is for Entertainment
AutomobilesLet’s face it, the car isn’t just for driving anymore, it’s for almost anything you can imagine (and probably some things you’d rather not). As if the interior design team’s job weren’t difficult enough, not only must they make a safe, comfortable interior, but it must be alluring, in...
November 17, 2008
4 minutes read
How To Find a Job or Graduate School in Human-Computer Interaction, Interaction, or Industrial Design
Ask Don(Updated July 2012 from an earlier essay on finding a job.) I'm frequently asked how to find a job or a place to study, either in industrial design or user-interface design (Human-Computer Interaction). Rather than answer it anew each time, let me summarize my answer here. You either need real ...
November 17, 2008
5 minutes read
The Personality of Automobiles
AutomobilesEvery car has a unique personality, much like every person, and with cars as with people, we infer the personality from three components: visceral, which is mainly looks; behavioral, which is mainly behavior; and reflective, which is mainly reputation....
November 17, 2008
2 minutes read
Sociable Design – Introduction
DesignThis is an abstract for the attached PDF file, "Sociable Design". Whether designing the rooftop of a building or the rear end of a home or business appliance, sociable design considers how the design will impact everyone: not just the one, intended person standing in front, but also all the rest...
November 17, 2008
3 minutes read
Simplicity Is Highly Overrated
DesignYes, we want simplicity, but we don’t want to give up any of those cool features. Simplicity is highly overrated....
November 17, 2008
11 minutes read
How Might Humans Interact with Robots?
EssaysIn developing an understanding of how humans interact with robots, we can draw our lessons from several disciplines: 1. Human-Computer Interaction 2. Automation in such areas as Aviation 3. Science fiction, e.g., Asimov's 4 laws of Robots 4. Computer-Supported Cooperative Work 5. Human Consciousn...
November 17, 2008
18 minutes read