Essays & Articles

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The truth about Google’s so-called “simplicity”

Design

The truth? It isn't simple. Why does it look simple? Because you can only do one thing from their home page: search. If you want to do one of the many other things Google is able to do, oops, first you have to figure out how to find it, then you have to figure out which of the many offerings to u...


November 17, 2008

3 minutes read

Ad-Hoc Personas & Empathetic Focus

Design

A Persona is a valuable design concept, aiding the designer in maintaining an "empathetic focus," providing a common language for communication among the diverse groups who work on a product -- different product groups, engineers, usability specialists, designers, marketing, and executives. I re...


November 17, 2008

9 minutes read

How To Find a Job or Graduate School in Human-Computer Interaction, Interaction, or Industrial Design

Ask Don

(Updated July 2012 from an earlier essay on finding a job.) I'm frequently asked how to find a job or a place to study, either in industrial design or user-interface design (Human-Computer Interaction). Rather than answer it anew each time, let me summarize my answer here. You either need real ...


November 17, 2008

5 minutes read

When Bugs Become Features

Design

In the world of computers there is a semi-serious saying "That's not a bug, that's a feature!" which refers to the fact that one can often disguise a bug -- a mistake in design or in programming -- as a "feature" -- claiming that it is worthwhile and even deliberate. (The corollary to the saying...


November 17, 2008

2 minutes read

Applying the Behavioral, Cognitive, and Social Sciences to Products

Design

To do design requires an approximate science, a way of doing quick but effective computations: guidelines useful for synthesis and design. Applied discipolines have different needs than scientific ones. Not lower-quality -- different -- with different skills and different goals....


November 17, 2008

24 minutes read

Activity-Centered Design: Why I like my Harmony Remote Control

Design

July 2003. Most remote controls for watching video and controlling a home theater are device-centered so the task of turning on all the right equipment and setting each to just the right setting is daunting. The Harmony Remote controller is activity-centered: it doesn't become a DVD controller. I...


November 17, 2008

7 minutes read

Affordance, Conventions and Design (Part 2)

Design

The Psychology of Everyday Things (POET) was about "perceived affordance." If I ever were to revise POET, I would make a global change, replacing all instances of the word "affordance" with the phrase "perceived affordance." The designer cares more about what actions the user perceives to be poss...


November 17, 2008

13 minutes read

Commentary: Human Error and the Design of Computer Systems

Design

Many advances have been made in our understanding of the hardware and software of information processing systems, but one major gap remains: the inclusion of the human operator into the system analysis. The behavior of an information processing system is not a product of the design specifications...


November 17, 2008

10 minutes read

Banner Blindness, Human Cognition and Web Design

Design

Benway and Lane have studied "Banner Blindness" -- the fact that people tend to ignore those big, flashy, colorful banners at the top of web pages. This is pretty interesting stuff, for the entire reason they are so big and obnoxious is to attract attention, yet they fail. Evidently nobody ever s...


November 17, 2008

7 minutes read

Affordances and Design

Design

In the world of design, the term "affordance" has taken on a life far beyond the original meaning. It might help if we return to the original definition. Let me try to clarify the definition of the term and its many uses....


November 17, 2008

8 minutes read

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