Essays & Articles
Design Education: Brilliance Without Substance
Core77We are now in the 21st century, but design curricula seem stuck in the mid 20th century. In the 21st century, design has broadened to include interaction and experience, services and strategies. The technologies are more sophisticated, involving advanced materials, computation, communication, sen...
August 27, 2011
14 minutes read
Videos from Design of Everyday Things
DesignMy videos have been resurrected! Let me explain. One upon a time, many years ago — 1994 to be precise — The Voyager Company produced a delightful CD-ROM that included copies of several of my...
February 16, 2011
2 minutes read
Why Human Systems Integration Fails (And Why the University Is the Problem)
EducationThe field of Human Factors and its many descendants -- Cognitive Engineering, Human-Computer Interaction, Cognitive Ergonomics, Human-Systems Integration, ... -- has made numerous, wonderful advances in the many decades since the enterprise began. But the discipline still serves many to rescue ra...
December 3, 2010
20 minutes read
Technology and the Rise of the For-profit University
EducationThe traditional university is all things to all people, but it is primarily a place for professors to learn, to study, and yes, to teach. The teaching follows the traditional model of pouring knowledge into the heads of obedient students. This is a teacher-centered model of education, one that ha...
November 17, 2008
12 minutes read
How To Find a Job or Graduate School in Human-Computer Interaction, Interaction, or Industrial Design
Ask Don(Updated July 2012 from an earlier essay on finding a job.) I'm frequently asked how to find a job or a place to study, either in industrial design or user-interface design (Human-Computer Interaction). Rather than answer it anew each time, let me summarize my answer here. You either need real ...
November 17, 2008
5 minutes read
In Defense of Cheating
EducationNo, I am not in favor of deception, trickery, fraud, or swindle. What I wish to change are the curriculum and examination practices of our school systems that insist on unaided work, arbitrary learning of irrelevant and uninteresting facts. I'd like to move them toward an emphasis on understandin...
November 17, 2008
10 minutes read
The Future of Education: Lessons Learned from Video Games and Museum Exhibits
EducationWe will solve the fundamental problems only through social policy, through organizational change, and through deep understanding of organizations and the people who comprise and are served by them. We need to change the way we think about education, and through that understanding, change the way ...
November 17, 2008
11 minutes read
Learning from the Success of Computer Games
EducationWe learn not by having our heads filled with the great thoughts and ideas of others, but by constructing them within our own conceptual structures. But this construction works best when the scenario is rigged so as to lead us to the ideas, to force us to confront them and understand them. This is...
November 17, 2008
3 minutes read