Essays & Articles

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Positive computing: technology for wellbeing and human potential (Calvo & Peters)

Design

The design of human-computer systems used to focus upon the negative, the breakdowns that confused and confounded people. Now it is time to move to the next level, to focus upon the positive, systems that are enjoyable and pleasurable. We need systems that delight as well as inform, systems that...


January 4, 2015

3 minutes read

Why Procrastination Is Good

Design

Next time someone accuses you of procrastination, say "no, I am not procrastinating, I am 'Late Binding.' " That should shut them up. Let me argue for late binding - delay, or if you like, procrastination - as a preferred way of life. Delaying decisions until the time for action is beneficial f...


December 25, 2014

6 minutes read

The Human Side of Automation

Automobiles

The technological requirements for self-driving cars are extremely complex, and although we are now able to succeed in a very high percentage of the situations, those last few percentages contain the most difficult, the most daunting challenges. As automation gets better and better, then the prob...


December 25, 2014

16 minutes read

Why DesignX?

Design

"Why DesignX" answers common questions about DesignX. In particular, What is new? What is the role of the designer? What about craft skills?...


December 13, 2014

5 minutes read

DesignX: A Future Path for Design

Design

DesignX is a new, evidence-based approach for addressing many of the complex and serious problems facing the world today. It adds to and augments today's design methods, reformulating the role that design can play. Modern design has grown from a focus on products and services to a robust set of m...


December 2, 2014

7 minutes read

A Great Product Ruined

Essays

LG. get your act together. Every so often I can't stop myself from complaining. This is one of those every so oftens. No visibility. Insufficient tactile differentiation among the controls. No labeling of which side is right and which left which matters, both because these are stereo earphones an...


September 20, 2014

5 minutes read

Hill climbing in radical Innovation​

Design

John Langrish challenged the analysis of Norman & Verganti on Incremental and Radical Innovation, arguing that we had ignored the evidence from Darwinian evolution. He called us "creationists." We find John Langrish's argument to be puzzling. We wrote a paper on product evolution and he chides us...


July 27, 2014

8 minutes read

Verganti & Norman: Having a vision is not enough–it must be implemented

Design

Vision building is the most relevant and rare asset in our society. We do not live in a world where data and knowledge are missing. Indeed, it is just the opposite. The amount of information is overwhelming. What is rare is the capability to make sense of this enormous and complex picture, to go ...


July 13, 2014

4 minutes read

Error Messages Are Evil

Design

I hate error messages. They are insulting, condescending, and worst of all, completely unnecessary. Evil, nasty little things. They cause us to do unneeded work, and often destroy the work we have already done. Error messages punish people for not behaving like machines. It is time we let people ...


May 10, 2014

5 minutes read

Design at UCSD: Think Observe Make

Education

The University of California, San Diego (UCSD) has asked me to return to help develop a Design program. How could I resist? Starting June 1, I return to be Director of Design at UCSD, housed in the California Institute for Telecommunication and Information Technology (Calit2). We start off with s...


May 8, 2014

1 minute read

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