Essays & Articles

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The Paradox of Wearable Technologies

Design

Can wearable devices be helpful? Absolutely. But they can also be horrid. It all depends upon whether we use them to focus and augment our activities or to distract. It is up to us, and up to those who create these new wearable wonders to decide which it is to be. ...


July 24, 2013

1 minute read

Microinteractions (My Foreword)

Design

Great microinteraction design requires understanding the people who use the product, what they are trying to accomplish, and the steps they need to take. it requires understanding the context of those interactions. It is essential to develop empathy with the user, to develop observational skills ...


June 2, 2013

7 minutes read

Why We Fail (My Foreword)

Design

Embrace failure, avoid failure: these two, apparently contradictory statements are the opening and closing chapter titles of Victor Lombardi's enchanting, insightful book. Embrace, yet avoid, the apparent contradiction being resolved by recognizing that the trick is to learn from other people's f...


June 2, 2013

4 minutes read

Evil by Design (My Foreword)

Design

Sloth, Pride, Envy, Greed, Lust, Anger, Gluttony. What? I'm supposed to design for these traits? As a human-centered designer, I should be repelled by the thought of designing for such a list. What was Chris Nodder thinking? What was his publisher thinking? This is evil, amplified. Although, com...


June 2, 2013

4 minutes read

Opportunities and Challenges For Touch and Gesture-Based Systems

Design

Billions of people appreciate the simplicity of touch technology, but for the industrial sector, including home white goods and consumer goods, rugged conditions have been a roadblock to integrating this technology. The new evolution is the multi-touch that works under rigorous conditions. Even t...


June 2, 2013

9 minutes read

Suggested Readings From Design of Everyday Things, Revised edition

Design

Many people continually ask for my suggestions of readings in design. Here is an excerpt from the "Readings and Notes" section of the 2013 revision and expansion of the book Design of Everyday Things" that provides my list of general books for interaction design. The list of excellent books is mu...


May 19, 2013

4 minutes read

Preface. Design of Everyday Things, Revised Edition

Design

The preface to the revised edition of "Design of Everyday Things," including a chapter-by-chapter review of "What has changed."...


April 22, 2013

12 minutes read

Rethinking Design Thinking

Core77

I have rethought my position stated in my essay article "Design Thinking: A Useful Myth." I still stand by the major points of the earlier essay, but I have changed the conclusion. As a result, the essay should really be titled: "Design Thinking: An Essential Tool." Let me explain. ...


March 18, 2013

7 minutes read

Complexity is Good, Simplicity Overrated (Misc Magazine)

Design

(Essay for Misc Magazine.) Real complexity does not lie in the tools, but in the task. Skilled workers have an array of tools, each carefully matched to a particular task requirement. It can take years to learn which tool goes with which task, and years to master the tools. The tool set is compl...


January 27, 2013

4 minutes read

Gadgets? Who, me? (Misc Magazine)

Design

(An essay for Misc Magazine.) Maybe I am a gadget. That would certainly explain a lot of things. A quick search of the internet for the definition of gadget yields two meanings: 1. A small device that performs or aids a simple task; 2. A small device that appears useful but is often unnecessary ...


January 27, 2013

5 minutes read

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