Essays & Articles

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THE TRANSMEDIA DESIGN CHALLENGE: Co-Creation

Design

We live in exciting times. Finally, we are beginning to understand that pleasure and fun are important components of life, that emotion is not a bad thing, and that learning, education and work can all benefit through encouraging pleasure and fun. Up to now, a primary goal of product and service ...


October 2, 2009

13 minutes read

Design as Practiced

Design

Design as practiced is considerably different from design as idealized in academic discussions of "good design." Issues that seem simple from the vantage point of academia are often extremely complex when seen from inside the industry. Indeed, the two sides seem hardly to be speaking the same lan...


November 17, 2008

24 minutes read

Workarounds – Leading Edge of Innovation

Design

Where do new ideas come from? How should designers create, transform, innovate? Do we need formal observational methods? When I talk to today’s foremost designers, most are scornful. Great designers are like great novelists: acute observers of human beha...


November 17, 2008

7 minutes read

Sociable Design – Introduction

Design

This is an abstract for the attached PDF file, "Sociable Design". Whether designing the rooftop of a building or the rear end of a home or business appliance, sociable design considers how the design will impact everyone: not just the one, intended person standing in front, but also all the rest...


November 17, 2008

3 minutes read

Simplicity Is Not the Answer

Design

Everyone wants simplicity. Everyone misses the point. Simplicity is not the goal. We do not wish to give up the power and flexibility of our technologies. We are faced with an apparent paradox, but don’t worry: good design will see us through. People want the extra powe...


November 17, 2008

6 minutes read

Design as Communication

Design

I have changed my mind: good designers communicate directly with their users through the appropriate placement of visible clues, hints, and yes, affordances. Once we start to view design as a form of communication between designer and the user, we see that perceived affordances become an importan...


November 17, 2008

14 minutes read

Filling Much Needed Holes

Design

Many of our clever ethnographic and field methods are designed to find unmet needs. You know what? Most are far better off if they stay unmet....


November 17, 2008

5 minutes read

The Psychology of Waiting Lines

Design

This article contains pointers to my MIT Sloan Management Review paper on waiting lines as well as a PDF of to the earlier paper in which I discussed the same issues in more depth than SMR permitted. The PDF file, "The Psychology of Waiting Lines." argues that although waiting is an ines...


November 17, 2008

3 minutes read

CNN Designers challenged to include disabled

Design

I'm on a campaign to make assistive devices aesthetically delightful -- without impairing effectiveness and cost. Why are things such as canes, wheelchairs so ugly? I urge the skilled industrial designers of this world to revolutionize this arena. Perhaps the Industrial Design Society of America ...


November 17, 2008

4 minutes read

Emotion & Design: Attractive things work better

Design

June 2002. (Also published as Norman, D. A. (2002). Emotion and design: Attractive things work better. Interactions Magazine, ix (4), 36-42). Advances in our understanding of emotion and affect have implications for the science of design. Affect changes the operating parameters of cognition: posi...


November 17, 2008

17 minutes read

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