Essays & Articles
THE TRANSMEDIA DESIGN CHALLENGE: Co-Creation
DesignWe live in exciting times. Finally, we are beginning to understand that pleasure and fun are important components of life, that emotion is not a bad thing, and that learning, education and work can all benefit through encouraging pleasure and fun. Up to now, a primary goal of product and service ...
October 2, 2009
13 minutes read
Emotion & Design: Attractive things work better
DesignJune 2002. (Also published as Norman, D. A. (2002). Emotion and design: Attractive things work better. Interactions Magazine, ix (4), 36-42). Advances in our understanding of emotion and affect have implications for the science of design. Affect changes the operating parameters of cognition: posi...
November 17, 2008
17 minutes read
Signifiers, not affordances
DesignNote: This was published in ACM Interactions, volume 15, issue 6. It is time for a review. As time and technologies change, as we have moved from individual to group, social, and even cultural computing,...
November 17, 2008
8 minutes read
Automobile in HCI’s Future-2
DesignThe automobile industry is badly in need of guidance on human factors. Excellent people already work in the companies, but they suffer the problems faced within the consumer electronics and computer industries over the past few decades. This is an important arena, one where human-centered d...
November 17, 2008
6 minutes read
People Are From Earth, Machines Are From Outer Space
DesignPeople are from earth. Machines are from outer space. I don't know what kind of manners they teach in outer space, but if machines are going to live here in our world, they really need to learn to behave properly. You know, when on Earth, do as the earthlings do. So, hey machines, you need to bec...
November 17, 2008
11 minutes read
Simplicity Is Highly Overrated
DesignYes, we want simplicity, but we don’t want to give up any of those cool features. Simplicity is highly overrated....
November 17, 2008
11 minutes read
Why is 37signals so arrogant?
DesignDavid Heinemeier Hansson of 37signals says: "I'm not designing software for other people, I'm designing it for me." Wow. That is the sort of arrogance that the design community clustered around 37signals disdains -- or so I thought. Understanding the true needs of customers is essential ...
November 17, 2008
6 minutes read
The truth about Google’s so-called “simplicity”
DesignThe truth? It isn't simple. Why does it look simple? Because you can only do one thing from their home page: search. If you want to do one of the many other things Google is able to do, oops, first you have to figure out how to find it, then you have to figure out which of the many offerings to u...
November 17, 2008
3 minutes read
Ad-Hoc Personas & Empathetic Focus
DesignA Persona is a valuable design concept, aiding the designer in maintaining an "empathetic focus," providing a common language for communication among the diverse groups who work on a product -- different product groups, engineers, usability specialists, designers, marketing, and executives. I re...
November 17, 2008
9 minutes read
How To Find a Job or Graduate School in Human-Computer Interaction, Interaction, or Industrial Design
Ask Don(Updated July 2012 from an earlier essay on finding a job.) I'm frequently asked how to find a job or a place to study, either in industrial design or user-interface design (Human-Computer Interaction). Rather than answer it anew each time, let me summarize my answer here. You either need real ...
November 17, 2008
5 minutes read