Essays & Articles
THE TRANSMEDIA DESIGN CHALLENGE: Co-Creation
DesignWe live in exciting times. Finally, we are beginning to understand that pleasure and fun are important components of life, that emotion is not a bad thing, and that learning, education and work can all benefit through encouraging pleasure and fun. Up to now, a primary goal of product and service ...
October 2, 2009
13 minutes read
Ad-Hoc Personas & Empathetic Focus
DesignA Persona is a valuable design concept, aiding the designer in maintaining an "empathetic focus," providing a common language for communication among the diverse groups who work on a product -- different product groups, engineers, usability specialists, designers, marketing, and executives. I re...
November 17, 2008
9 minutes read
How To Find a Job or Graduate School in Human-Computer Interaction, Interaction, or Industrial Design
Ask Don(Updated July 2012 from an earlier essay on finding a job.) I'm frequently asked how to find a job or a place to study, either in industrial design or user-interface design (Human-Computer Interaction). Rather than answer it anew each time, let me summarize my answer here. You either need real ...
November 17, 2008
5 minutes read
When Bugs Become Features
DesignIn the world of computers there is a semi-serious saying "That's not a bug, that's a feature!" which refers to the fact that one can often disguise a bug -- a mistake in design or in programming -- as a "feature" -- claiming that it is worthwhile and even deliberate. (The corollary to the saying...
November 17, 2008
2 minutes read
Applying the Behavioral, Cognitive, and Social Sciences to Products
DesignTo do design requires an approximate science, a way of doing quick but effective computations: guidelines useful for synthesis and design. Applied discipolines have different needs than scientific ones. Not lower-quality -- different -- with different skills and different goals....
November 17, 2008
24 minutes read
Activity-Centered Design: Why I like my Harmony Remote Control
DesignJuly 2003. Most remote controls for watching video and controlling a home theater are device-centered so the task of turning on all the right equipment and setting each to just the right setting is daunting. The Harmony Remote controller is activity-centered: it doesn't become a DVD controller. I...
November 17, 2008
7 minutes read
Affordance, Conventions and Design (Part 2)
DesignThe Psychology of Everyday Things (POET) was about "perceived affordance." If I ever were to revise POET, I would make a global change, replacing all instances of the word "affordance" with the phrase "perceived affordance." The designer cares more about what actions the user perceives to be poss...
November 17, 2008
13 minutes read
Commentary: Human Error and the Design of Computer Systems
DesignMany advances have been made in our understanding of the hardware and software of information processing systems, but one major gap remains: the inclusion of the human operator into the system analysis. The behavior of an information processing system is not a product of the design specifications...
November 17, 2008
10 minutes read
Banner Blindness, Human Cognition and Web Design
DesignBenway and Lane have studied "Banner Blindness" -- the fact that people tend to ignore those big, flashy, colorful banners at the top of web pages. This is pretty interesting stuff, for the entire reason they are so big and obnoxious is to attract attention, yet they fail. Evidently nobody ever s...
November 17, 2008
7 minutes read
The Post Disciplinary Revolution: Industrial Design and Human Factors? Heal Yourselves
DesignOutline of an invited keynote address at the 1998 annual meeting of the Human Factors society. They hated it....
November 17, 2008
2 minutes read