Essays & Articles

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THE TRANSMEDIA DESIGN CHALLENGE: Co-Creation

Design

We live in exciting times. Finally, we are beginning to understand that pleasure and fun are important components of life, that emotion is not a bad thing, and that learning, education and work can all benefit through encouraging pleasure and fun. Up to now, a primary goal of product and service ...


October 2, 2009

13 minutes read

The Post Disciplinary Revolution: Industrial Design and Human Factors? ​Heal Yourselves

Design

Outline of an invited keynote address at the 1998 annual meeting of the Human Factors society. They hated it....


November 17, 2008

2 minutes read

Trapped in a Lufthansa Airline Seat

Design

I flew from Munich to Chicago in a brand new Lufthansa Airbus 340. (the 340-300 model, for those who keep track of such things). Ah, Lufthansa has gone to great lengths to improve their business class fittings. Indeed each seat comes with a 14 page manual. (Oops, 14 pages? That should be warning ...


November 17, 2008

9 minutes read

Usability Is Not a Luxury

Design

If the customer can't find it, then the customer can't buy it. This simple statement explains why usability is the lifeline of e-commerce....


November 17, 2008

16 minutes read

A Fetish for Numbers: Hospital Care

Design

I've been spending a lot of time in hospitals recently. No, not as a patient, as an observer — following doctors and nurses on their grand rounds, watching patients get admitted, nurses doing shift changes, pharmacists filling prescriptions, and then watching nurses act...


November 17, 2008

7 minutes read

Waiting: A Necessary Part of Life

Design

Interaction design is about interfaces, which means it is about synchronizing the events of different systems, about memories, buffers, queues and waiting rooms. Waiting is an unavoidable component of interfaces, an unavoidable part of life. Just as dirt collects in crevices,...


November 17, 2008

6 minutes read

Design as Practiced

Design

Design as practiced is considerably different from design as idealized in academic discussions of "good design." Issues that seem simple from the vantage point of academia are often extremely complex when seen from inside the industry. Indeed, the two sides seem hardly to be speaking the same lan...


November 17, 2008

24 minutes read

Workarounds – Leading Edge of Innovation

Design

Where do new ideas come from? How should designers create, transform, innovate? Do we need formal observational methods? When I talk to today’s foremost designers, most are scornful. Great designers are like great novelists: acute observers of human beha...


November 17, 2008

7 minutes read

Sociable Design – Introduction

Design

This is an abstract for the attached PDF file, "Sociable Design". Whether designing the rooftop of a building or the rear end of a home or business appliance, sociable design considers how the design will impact everyone: not just the one, intended person standing in front, but also all the rest...


November 17, 2008

3 minutes read

Simplicity Is Not the Answer

Design

Everyone wants simplicity. Everyone misses the point. Simplicity is not the goal. We do not wish to give up the power and flexibility of our technologies. We are faced with an apparent paradox, but don’t worry: good design will see us through. People want the extra powe...


November 17, 2008

6 minutes read

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