Essays & Articles
Looking Back, Looking Forward
DesignOver the past five years I have written approximately three dozen columns. What has been learned? What will come? Obviously it is time for reflection. My goal has always been to incite thought, debate, and understanding. Those of us in the field of interaction, whether students, researchers o...
November 27, 2010
9 minutes read
Why Great Ideas Can Fail
Core77Designers are proud of their ability to innovate, to think outside the box, to develop creative, powerful ideas for their clients. Sometimes these ideas win design prizes. However, the rate at which these ideas achieve commercial success is low. Many of the ideas die within the companies, never b...
September 3, 2010
9 minutes read
Systems Thinking: A Product Is More Than the Product
DesignIn reality a product is all about the experience. It is about discovery, purchase, anticipation, opening the package, the very first usage. It is also about continued usage, learning, the need for assistance, updating, maintenance, supplies, and eventual renewal in the form of disposal or exchang...
September 3, 2010
9 minutes read
Why Design Contests Are Bad
Core77Every year the world holds many contests for industrial designers. Lots of submissions, lots of time spent by jurors reviewing them, lots of pretty pictures afterwards. Fun to read, wonderful for the winners. What's the problem? I have been a juror for a number of contests, including the major A...
August 2, 2010
9 minutes read
Design Thinking: A Useful Myth
Core77Design thinking is not special to design. Great artists, great engineers, great scientists all break out of the boundaries. Great designers are no different. Why perpetuate the myth of design thinking if it is so clearly false? Because it is useful. Design thinking is a powerful public relations...
June 28, 2010
5 minutes read
Gestural Interfaces: A Step Backwards In Usability
DesignGestural interfaces are fun to use: gestures add a welcome feeling of activity to the otherwise joyless ones of pointing and clicking. The are truly a revolutionary mode of interaction. After two decades of research in laboratories across the world, they are finally available for everyday consume...
May 28, 2010
15 minutes read
Talk: Research Practice Gap & 2 Kinds of innovation
DesignI gave the opening keynote address at IIT's Design Research Conference in Chicago, May 2010. In it, i combined two of the major themes I have long been working on. The video of that talk is now available. The research-product gap. The design research community -- and all research communities, f...
May 28, 2010
2 minutes read
Natural User Interfaces Are Not Natural
DesignGestural interaction is the new excitement in the halls of industry. Advances in the size, power, and cost of microprocessors, memory, cameras, and other sensing devices now make it possible to control by wipes and flicks, hand gestures, and body movements. A new world of interaction is here: The...
April 3, 2010
14 minutes read
The Research-Practice Gap
DesignThere is an immense gap between research and practice. There are fundamental differences in the knowledge and skill sets required by those who conduct the research and those who attempt to translate those results into practical, reliable, and affordable form. Between research and practice a new,...
April 3, 2010
15 minutes read
Technology First, Needs Last
DesignI've come to a disconcerting conclusion: design research is great when it comes to improving existing product categories but essentially useless when it comes to new, innovative breakthroughs. I reached this conclusion through examination of a range of product innovations, most especially looking...
December 5, 2009
13 minutes read