Essays & Articles

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Incremental and Radical Innovation: Design Research versus Technology and Meaning Change

Design

Don Norman and Roberto Verganti: We discuss the differences between incremental and radical innovation and argue that each results from different processes. Human-centered design methods are a form of hill climbing, extremely well suited for continuous incremental improvements but incapable of ra...


March 18, 2012

2 minutes read

Does Culture Matter for Product Design?

Core77

Does culture matter for product design? For the world of mass-produced products, that is, for the world of industrial design, culture might be far less important than we might have expected. Is this really true, and if so, is this a positive or negative finding? ...


January 3, 2012

11 minutes read

Conversation: Jon Kolko & Don Norman mediated by Richard Anderson

Design

Out with the Old, In with the New: A Conversation with Don Norman & Jon Kolko, mediated by Richard Anderson. The item contains photos, a transcript, and an embedded video of the event. Topics addressed included the nature of and the difference between art and design, whether design should be tau...


December 17, 2011

2 minutes read

Design Education: Brilliance Without Substance

Core77

We are now in the 21st century, but design curricula seem stuck in the mid 20th century. In the 21st century, design has broadened to include interaction and experience, services and strategies. The technologies are more sophisticated, involving advanced materials, computation, communication, sen...


August 27, 2011

14 minutes read

Gesture Wars

Core77

At the start of almost every technology transition, chaos rules. Competing competitors create confusion, often quite deliberate, as they develop their own unique way of doing things incompatible with all others. Today, the long-established, well-learned model of scrolling is being changed by one ...


August 19, 2011

16 minutes read

Act First, Do the Research Later

Core77

Think before acting. Sounds right, doesn't it? Think before starting to design. Yup. Do some research, learn more about the requirements, the people, the activities. Then design. It all makes sense. Which is precisely why I wish to challenge it. Sometimes it makes sense to act first, think afterw...


July 31, 2011

9 minutes read

The Design Dilemma: Dismay vs. Delight

Core77

I frequently find myself in a state of simultaneous dismay and delightful admiration about the end product of designers. This state can be described by contrasting the way a designer and an engineer would solve the same problem. Designers evoke great delight in their work. Engineers provide utili...


June 18, 2011

7 minutes read

Videos from Design of Everyday Things

Design

My videos have been resurrected!  Let me explain. One upon a time, many years ago — 1994 to be precise — The Voyager Company produced a delightful CD-ROM that included copies of several of my...


February 16, 2011

2 minutes read

Why Design Education Must Change

Core77

I am forced to read a lot of crap. As a reviewer of submissions to design journals and conferences, as a juror of design contests, and as a mentor and advisor to design students and faculty, I read outrageous claims made by designers who have little understanding of the complexity of the problems...


December 3, 2010

14 minutes read

Design Without Designers

Core77

There is a trend to eliminate designers. Who needs them when we can simply test our way to success? The excitement of powerful, captivating design is defined as irrelevant. Worse, the nature of design is in danger. Design by comparison of competing alternatives is design by hill climbing. It will...


November 27, 2010

11 minutes read

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