Essays & Articles

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Evil by Design (My Foreword)

Design

Sloth, Pride, Envy, Greed, Lust, Anger, Gluttony. What? I'm supposed to design for these traits? As a human-centered designer, I should be repelled by the thought of designing for such a list. What was Chris Nodder thinking? What was his publisher thinking? This is evil, amplified. Although, com...


June 2, 2013

4 minutes read

Opportunities and Challenges For Touch and Gesture-Based Systems

Design

Billions of people appreciate the simplicity of touch technology, but for the industrial sector, including home white goods and consumer goods, rugged conditions have been a roadblock to integrating this technology. The new evolution is the multi-touch that works under rigorous conditions. Even t...


June 2, 2013

9 minutes read

Suggested Readings From Design of Everyday Things, Revised edition

Design

Many people continually ask for my suggestions of readings in design. Here is an excerpt from the "Readings and Notes" section of the 2013 revision and expansion of the book Design of Everyday Things" that provides my list of general books for interaction design. The list of excellent books is mu...


May 19, 2013

4 minutes read

Preface. Design of Everyday Things, Revised Edition

Design

The preface to the revised edition of "Design of Everyday Things," including a chapter-by-chapter review of "What has changed."...


April 22, 2013

12 minutes read

Rethinking Design Thinking

Core77

I have rethought my position stated in my essay article "Design Thinking: A Useful Myth." I still stand by the major points of the earlier essay, but I have changed the conclusion. As a result, the essay should really be titled: "Design Thinking: An Essential Tool." Let me explain. ...


March 18, 2013

7 minutes read

Great Design Always Means Great Style (Misc Magazine)

Design

Ah, style. The elegance of gentle interaction, with grace and beauty, wit and charm. Or perhaps brute force abruptness, rudeness and insult. Style refers to the way of doing something and although we usually use it in the positive sense, the word itself is neutral, referring only to the manner b...


January 27, 2013

6 minutes read

Complexity is Good, Simplicity Overrated (Misc Magazine)

Design

(Essay for Misc Magazine.) Real complexity does not lie in the tools, but in the task. Skilled workers have an array of tools, each carefully matched to a particular task requirement. It can take years to learn which tool goes with which task, and years to master the tools. The tool set is compl...


January 27, 2013

4 minutes read

Gadgets? Who, me? (Misc Magazine)

Design

(An essay for Misc Magazine.) Maybe I am a gadget. That would certainly explain a lot of things. A quick search of the internet for the definition of gadget yields two meanings: 1. A small device that performs or aids a simple task; 2. A small device that appears useful but is often unnecessary ...


January 27, 2013

5 minutes read

How To Find a Job or Graduate School in Design or HCI

Ask Don

I'm frequently asked how to find a job or a place to study, either in industrial design or user-interface design (Human-Computer Interaction). Rather than answer it anew each time, let me summarize my answer here. You either need real work experience or a graduate degree, or both. I cannot tell ...


July 5, 2012

10 minutes read

What Moves? Culture & Interaction Design

Core77

When What Is Natural For Some Is Not for Others: Culture and Design. I was in Asia, giving a talk. I was given a remote controller for advancing my slides. This one had with two buttons, one above the other. When I pushed the upper button to advance to the slide, I was flustered: I went backwards...


May 31, 2012

7 minutes read

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