Essays & Articles
Evil by Design (My Foreword)
DesignSloth, Pride, Envy, Greed, Lust, Anger, Gluttony. What? I'm supposed to design for these traits? As a human-centered designer, I should be repelled by the thought of designing for such a list. What was Chris Nodder thinking? What was his publisher thinking? This is evil, amplified. Although, com...
June 2, 2013
4 minutes read
Opportunities and Challenges For Touch and Gesture-Based Systems
DesignBillions of people appreciate the simplicity of touch technology, but for the industrial sector, including home white goods and consumer goods, rugged conditions have been a roadblock to integrating this technology. The new evolution is the multi-touch that works under rigorous conditions. Even t...
June 2, 2013
9 minutes read
Suggested Readings From Design of Everyday Things, Revised edition
DesignMany people continually ask for my suggestions of readings in design. Here is an excerpt from the "Readings and Notes" section of the 2013 revision and expansion of the book Design of Everyday Things" that provides my list of general books for interaction design. The list of excellent books is mu...
May 19, 2013
4 minutes read
Preface. Design of Everyday Things, Revised Edition
DesignThe preface to the revised edition of "Design of Everyday Things," including a chapter-by-chapter review of "What has changed."...
April 22, 2013
12 minutes read
Rethinking Design Thinking
Core77I have rethought my position stated in my essay article "Design Thinking: A Useful Myth." I still stand by the major points of the earlier essay, but I have changed the conclusion. As a result, the essay should really be titled: "Design Thinking: An Essential Tool." Let me explain. ...
March 18, 2013
7 minutes read
Great Design Always Means Great Style (Misc Magazine)
DesignAh, style. The elegance of gentle interaction, with grace and beauty, wit and charm. Or perhaps brute force abruptness, rudeness and insult. Style refers to the way of doing something and although we usually use it in the positive sense, the word itself is neutral, referring only to the manner b...
January 27, 2013
6 minutes read
Complexity is Good, Simplicity Overrated (Misc Magazine)
Design(Essay for Misc Magazine.) Real complexity does not lie in the tools, but in the task. Skilled workers have an array of tools, each carefully matched to a particular task requirement. It can take years to learn which tool goes with which task, and years to master the tools. The tool set is compl...
January 27, 2013
4 minutes read
Gadgets? Who, me? (Misc Magazine)
Design(An essay for Misc Magazine.) Maybe I am a gadget. That would certainly explain a lot of things. A quick search of the internet for the definition of gadget yields two meanings: 1. A small device that performs or aids a simple task; 2. A small device that appears useful but is often unnecessary ...
January 27, 2013
5 minutes read
How To Find a Job or Graduate School in Design or HCI
Ask DonI'm frequently asked how to find a job or a place to study, either in industrial design or user-interface design (Human-Computer Interaction). Rather than answer it anew each time, let me summarize my answer here. You either need real work experience or a graduate degree, or both. I cannot tell ...
July 5, 2012
10 minutes read
What Moves? Culture & Interaction Design
Core77When What Is Natural For Some Is Not for Others: Culture and Design. I was in Asia, giving a talk. I was given a remote controller for advancing my slides. This one had with two buttons, one above the other. When I pushed the upper button to advance to the slide, I was flustered: I went backwards...
May 31, 2012
7 minutes read