Essays & Articles

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State of Design: How Design Education Must Change

Design

For design to succeed, grow, achieve its potential, and train future leaders, we envision a new curriculum. In our vision, these new programs combine learning the art and craft of beautiful, pleasurable well-crafted design with substantive courses in the social and biological sciences, in technol...


March 20, 2014

7 minutes read

Stupid Smart Stuff: Watches and Automation

Automobiles

Whenever you see something labeled "smart" or "intelligent," be assured that it is actually rather stupid. It is time to for the designers and engineers of this coming automated world and take heed from the lessons learned over the years in the field of Human-Systems Integration, in studies of au...


March 8, 2014

6 minutes read

Nutrition, Nudges, and Sledge Hammers

Design

The US Food and Drug Administration (FDA) has proposed changing the labels now required on all foodstuff. The goal is to nudge people to better eating. The good part is that, the FDA has clearly thought about the legibility and clarity of nutritional guidelines. Not only did they decide to make t...


March 1, 2014

3 minutes read

Why Rice Cookers Are Exciting

Design

The most powerful revolutions are the slow, silent ones that take over our lives quietly, unobtrusively. No media attention, no over-hyped excitement. But one day you look up and, oops, what has happened? Consider the everyday rice cooker. It seems rather dull: a squat box occupying space on the ...


February 20, 2014

2 minutes read

Stop Cellphone Anorexia: Make Batteries Last the Day. A Rant.

Design

How can we get the batteries on our smart phones to last the entire day? Make them bigger. Eliminate phone anorexia. The evil is the cult of thinness. Phone Anorexia. Want to make batteries last beyond the day? Make them bigger. it is that simple. Add a few millimeters of thickness, 1/8th of an ...


February 4, 2014

2 minutes read

Floorplan Light Switches

Design

Once upon a time, a long time ago, I got tired of light switches that contained a long, one-dimensional linear array of switches mounted on a vertical wall controlling a two-dimensional placement of lights that were placed on a horizontal plane. No wonder people had difficulty remembering which ...


January 26, 2014

3 minutes read

Foreword: Computers as Theater (Brenda Laurel)

Design

Theatre is about interaction, about themes and conflicts, goals and approaches to those goals, frustration, success, tension, and then the resolution of those tensions. Theatre is dynamic, changing, always in motion. Our modern technologies with their powerful computers, multiple sensors, communi...


October 18, 2013

9 minutes read

The Paradox of Wearable Technologies

Design

Can wearable devices be helpful? Absolutely. But they can also be horrid. It all depends upon whether we use them to focus and augment our activities or to distract. It is up to us, and up to those who create these new wearable wonders to decide which it is to be. ...


July 24, 2013

1 minute read

Microinteractions (My Foreword)

Design

Great microinteraction design requires understanding the people who use the product, what they are trying to accomplish, and the steps they need to take. it requires understanding the context of those interactions. It is essential to develop empathy with the user, to develop observational skills ...


June 2, 2013

7 minutes read

Why We Fail (My Foreword)

Design

Embrace failure, avoid failure: these two, apparently contradictory statements are the opening and closing chapter titles of Victor Lombardi's enchanting, insightful book. Embrace, yet avoid, the apparent contradiction being resolved by recognizing that the trick is to learn from other people's f...


June 2, 2013

4 minutes read

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