Essays & Articles

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THE TRANSMEDIA DESIGN CHALLENGE: Co-Creation

Design

We live in exciting times. Finally, we are beginning to understand that pleasure and fun are important components of life, that emotion is not a bad thing, and that learning, education and work can all benefit through encouraging pleasure and fun. Up to now, a primary goal of product and service ...


October 2, 2009

13 minutes read

When Security Gets in the Way

Essays

If we ever are to have systems with adequate security and privacy that people are willing to use, then the three fields of Security, Privacy, and Usability must work together as a team. Without usable systems, the security and privacy simply disappears as people defeat the processes in order to g...


August 1, 2009

17 minutes read

Compliance and Tolerance

Essays

Our computer systems are still far too intolerant of everyday human behavior. The systems demand strict adherence to their requirements. This essay recommends changing the battleground. Bring it back to human terms: ask for compliance and tolerance. Compliance and tolerance means to allow incons...


August 1, 2009

16 minutes read

Designing the Infrastructure

Essays

It is time to work on infrastructure. It threatens to dominate our lives with ugliness, frustration, and work. We need to spend more time on the designs for infrastructure. We need to make it more attractive, more accessible, and easier to maintain. Infrastructure is intended to be hidden, to pro...


August 1, 2009

10 minutes read

Memory is more important than actuality

Essays

An experience exists only for that brief moment of time we call "the present." The memory of the experience can last an entire lifetime. It is the memory that matters, and as much experimental evidence demonstrates, memory is a highly distorted view of actuality. So what does this mean to the des...


August 1, 2009

10 minutes read

Selective Memories (Metropolis Magazine article)

Emotion & Design

"Life is filled with unpleasant experiences. Not only do we survive them, but in hindsight we tend to minimize the bad and amplify the good." This is the start of my essay "Selective Memories" published by Metropolis Magazine....


March 24, 2009

1 minute read

My TED talk

Emotion & Design

TED is a fascinating conference. I’ve given two talks there over the years and serve on their advisory board. TED used to be a by-invitation conference only, but now it is open to anyone who...


March 24, 2009

1 minute read

Eveready Energizer EZChange and DURACELL EASYTAB Hearing Aid Battery packages

Good Design

Hearing aid batteries are tiny, and the hearing aids themselves small and difficult to work with. The batteries have to be changed frequently, which used to be a truly difficult task. Moreover, the batteries would...


November 17, 2008

1 minute read

101 Unuseless Japanese Inventions: The Art of Chindogu.

Essays

Every Chindogu is an almost useless object, but not every almost useless object is a Chindogu. In order to transcend the realms of the merely almost useless, and join the ranks of the really almost...


November 17, 2008

1 minute read

Activity-Centered Design: Why I like my Harmony Remote Control

Design

July 2003. Most remote controls for watching video and controlling a home theater are device-centered so the task of turning on all the right equipment and setting each to just the right setting is daunting. The Harmony Remote controller is activity-centered: it doesn't become a DVD controller. I...


November 17, 2008

7 minutes read

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