Essays & Articles
Chapter 15: It’s a Million to One Chance
EssaysCHAPTER 15 OF TURN SIGNALS ARE THE FACIAL EXPRESSION OF AUTOMOBILES 1 How come some people always know just how they got sick? And how come they always expect me to know how I got...
November 17, 2008
16 minutes read
A Car Is for Entertainment
AutomobilesLet’s face it, the car isn’t just for driving anymore, it’s for almost anything you can imagine (and probably some things you’d rather not). As if the interior design team’s job weren’t difficult enough, not only must they make a safe, comfortable interior, but it must be alluring, in...
November 17, 2008
4 minutes read
How To Find a Job or Graduate School in Human-Computer Interaction, Interaction, or Industrial Design
Ask Don(Updated July 2012 from an earlier essay on finding a job.) I'm frequently asked how to find a job or a place to study, either in industrial design or user-interface design (Human-Computer Interaction). Rather than answer it anew each time, let me summarize my answer here. You either need real ...
November 17, 2008
5 minutes read
The Personality of Automobiles
AutomobilesEvery car has a unique personality, much like every person, and with cars as with people, we infer the personality from three components: visceral, which is mainly looks; behavioral, which is mainly behavior; and reflective, which is mainly reputation....
November 17, 2008
2 minutes read
Sociable Design – Introduction
DesignThis is an abstract for the attached PDF file, "Sociable Design". Whether designing the rooftop of a building or the rear end of a home or business appliance, sociable design considers how the design will impact everyone: not just the one, intended person standing in front, but also all the rest...
November 17, 2008
3 minutes read
Simplicity Is Highly Overrated
DesignYes, we want simplicity, but we don’t want to give up any of those cool features. Simplicity is highly overrated....
November 17, 2008
11 minutes read
How Might Humans Interact with Robots?
EssaysIn developing an understanding of how humans interact with robots, we can draw our lessons from several disciplines: 1. Human-Computer Interaction 2. Automation in such areas as Aviation 3. Science fiction, e.g., Asimov's 4 laws of Robots 4. Computer-Supported Cooperative Work 5. Human Consciousn...
November 17, 2008
18 minutes read
Dashboards for the Passengers
AutomobilesDrivers have dashboards. But what about the passengers, both in the front and rear seats? Why shouldn’t they too have dashboards? Today, we need places to store and plug in a wide variety of devices: music and video players, game machines and controllers, earphones, cellphones, and computer...
November 17, 2008
4 minutes read
Universal Design & Auto Design: We Are Getting Older
AutomobilesI recently watched an elderly lady struggle to extricate herself from the front seat of a car. "Now there is a huge opportunity," I said to myself, "we live in an aging society, yet we still design for the young and able. Why not address this huge, important market?" There is a tendency ...
November 17, 2008
3 minutes read
The Emotional Eye (pun Intended): Introductions
AutomobilesMy introductory column for InteriorMotives. July/August 2004. In this column I introduce myself....
November 17, 2008
3 minutes read