Essays & Articles
Emotion & Design: Attractive things work better
DesignJune 2002. (Also published as Norman, D. A. (2002). Emotion and design: Attractive things work better. Interactions Magazine, ix (4), 36-42). Advances in our understanding of emotion and affect have implications for the science of design. Affect changes the operating parameters of cognition: posi...
November 17, 2008
17 minutes read
When Bugs Become Features
DesignIn the world of computers there is a semi-serious saying "That's not a bug, that's a feature!" which refers to the fact that one can often disguise a bug -- a mistake in design or in programming -- as a "feature" -- claiming that it is worthwhile and even deliberate. (The corollary to the saying...
November 17, 2008
2 minutes read
Filling Much Needed Holes
DesignMany of our clever ethnographic and field methods are designed to find unmet needs. You know what? Most are far better off if they stay unmet....
November 17, 2008
5 minutes read
Whose profession is design?
EssaysDesigning a product requires many skills, and it is the rare individual who has them all. Design is, therefore, an exercise in teamwork, where each team member brings in a different mix of skills, attitudes, and values. Alas, quite often, members think their own set of attrib...
November 17, 2008
4 minutes read
Interaction Design for Automobile Interiors
EssaysThe automobile industry is ignoring all the advances in user-interface design, and all the lessons about safety. Unlike home computers where bad design is simply a nuisance, with automobiles, bad design can be a major safety issue....
November 17, 2008
15 minutes read
Affordance, Conventions and Design (Part 2)
DesignThe Psychology of Everyday Things (POET) was about "perceived affordance." If I ever were to revise POET, I would make a global change, replacing all instances of the word "affordance" with the phrase "perceived affordance." The designer cares more about what actions the user perceives to be poss...
November 17, 2008
13 minutes read
101 Unuseless Japanese Inventions: The Art of Chindogu.
EssaysEvery Chindogu is an almost useless object, but not every almost useless object is a Chindogu. In order to transcend the realms of the merely almost useless, and join the ranks of the really almost...
November 17, 2008
1 minute read
Activity-Centered Design: Why I like my Harmony Remote Control
DesignJuly 2003. Most remote controls for watching video and controlling a home theater are device-centered so the task of turning on all the right equipment and setting each to just the right setting is daunting. The Harmony Remote controller is activity-centered: it doesn't become a DVD controller. I...
November 17, 2008
7 minutes read
CNN Designers challenged to include disabled
DesignI'm on a campaign to make assistive devices aesthetically delightful -- without impairing effectiveness and cost. Why are things such as canes, wheelchairs so ugly? I urge the skilled industrial designers of this world to revolutionize this arena. Perhaps the Industrial Design Society of America ...
November 17, 2008
4 minutes read
Things That Make Us Smart: Forbes article
EssaysForbes.com published a series of articles on "the 20 tools which have had the biggest impact on human civilization." They asked me to be on their advisory board. "Writing," I proclaimed. "The invention of writing is probably t...
November 17, 2008
4 minutes read