Essays & Articles

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Emotion & Design: Attractive things work better

Design

June 2002. (Also published as Norman, D. A. (2002). Emotion and design: Attractive things work better. Interactions Magazine, ix (4), 36-42). Advances in our understanding of emotion and affect have implications for the science of design. Affect changes the operating parameters of cognition: posi...


November 17, 2008

17 minutes read

When Bugs Become Features

Design

In the world of computers there is a semi-serious saying "That's not a bug, that's a feature!" which refers to the fact that one can often disguise a bug -- a mistake in design or in programming -- as a "feature" -- claiming that it is worthwhile and even deliberate. (The corollary to the saying...


November 17, 2008

2 minutes read

Filling Much Needed Holes

Design

Many of our clever ethnographic and field methods are designed to find unmet needs. You know what? Most are far better off if they stay unmet....


November 17, 2008

5 minutes read

Whose profession is design?

Essays

Designing a product requires many skills, and it is the rare individual who has them all. Design is, therefore, an exercise in teamwork, where each team member brings in a different mix of skills, attitudes, and values. Alas, quite often, members think their own set of attrib...


November 17, 2008

4 minutes read

Interaction Design for Automobile Interiors

Essays

The automobile industry is ignoring all the advances in user-interface design, and all the lessons about safety. Unlike home computers where bad design is simply a nuisance, with automobiles, bad design can be a major safety issue....


November 17, 2008

15 minutes read

Affordance, Conventions and Design (Part 2)

Design

The Psychology of Everyday Things (POET) was about "perceived affordance." If I ever were to revise POET, I would make a global change, replacing all instances of the word "affordance" with the phrase "perceived affordance." The designer cares more about what actions the user perceives to be poss...


November 17, 2008

13 minutes read

101 Unuseless Japanese Inventions: The Art of Chindogu.

Essays

Every Chindogu is an almost useless object, but not every almost useless object is a Chindogu. In order to transcend the realms of the merely almost useless, and join the ranks of the really almost...


November 17, 2008

1 minute read

Activity-Centered Design: Why I like my Harmony Remote Control

Design

July 2003. Most remote controls for watching video and controlling a home theater are device-centered so the task of turning on all the right equipment and setting each to just the right setting is daunting. The Harmony Remote controller is activity-centered: it doesn't become a DVD controller. I...


November 17, 2008

7 minutes read

CNN Designers challenged to include disabled

Design

I'm on a campaign to make assistive devices aesthetically delightful -- without impairing effectiveness and cost. Why are things such as canes, wheelchairs so ugly? I urge the skilled industrial designers of this world to revolutionize this arena. Perhaps the Industrial Design Society of America ...


November 17, 2008

4 minutes read

Things That Make Us Smart: Forbes article

Essays

Forbes.com published a series of articles on "the 20 tools which have had the biggest impact on human civilization." They asked me to be on their advisory board. "Writing," I proclaimed. "The invention of writing is probably t...


November 17, 2008

4 minutes read

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