Essays & Articles

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A Car Is for Entertainment

Automobiles

Let’s face it, the car isn’t just for driving anymore, it’s for almost anything you can imagine (and probably some things you’d rather not). As if the interior design team’s job weren’t difficult enough, not only must they make a safe, comfortable interior, but it must be alluring, in...


November 17, 2008

4 minutes read

How To Find a Job or Graduate School in Human-Computer Interaction, Interaction, or Industrial Design

Ask Don

(Updated July 2012 from an earlier essay on finding a job.) I'm frequently asked how to find a job or a place to study, either in industrial design or user-interface design (Human-Computer Interaction). Rather than answer it anew each time, let me summarize my answer here. You either need real ...


November 17, 2008

5 minutes read

The Personality of Automobiles

Automobiles

Every car has a unique personality, much like every person, and with cars as with people, we infer the personality from three components: visceral, which is mainly looks; behavioral, which is mainly behavior; and reflective, which is mainly reputation....


November 17, 2008

2 minutes read

Sociable Design – Introduction

Design

This is an abstract for the attached PDF file, "Sociable Design". Whether designing the rooftop of a building or the rear end of a home or business appliance, sociable design considers how the design will impact everyone: not just the one, intended person standing in front, but also all the rest...


November 17, 2008

3 minutes read

Simplicity Is Highly Overrated

Design

Yes, we want simplicity, but we don’t want to give up any of those cool features. Simplicity is highly overrated....


November 17, 2008

11 minutes read

How Might Humans Interact with Robots?

Essays

In developing an understanding of how humans interact with robots, we can draw our lessons from several disciplines: 1. Human-Computer Interaction 2. Automation in such areas as Aviation 3. Science fiction, e.g., Asimov's 4 laws of Robots 4. Computer-Supported Cooperative Work 5. Human Consciousn...


November 17, 2008

18 minutes read

Dashboards for the Passengers

Automobiles

Drivers have dashboards. But what about the passengers, both in the front and rear seats? Why shouldn’t they too have dashboards? Today, we need places to store and plug in a wide variety of devices: music and video players, game machines and controllers, earphones, cellphones, and computer...


November 17, 2008

4 minutes read

Universal Design & Auto Design: We Are Getting Older

Automobiles

I recently watched an elderly lady struggle to extricate herself from the front seat of a car. "Now there is a huge opportunity," I said to myself, "we live in an aging society, yet we still design for the young and able. Why not address this huge, important market?" There is a tendency ...


November 17, 2008

3 minutes read

The Emotional Eye (pun Intended): Introductions

Automobiles

My introductory column for InteriorMotives. July/August 2004. In this column I introduce myself....


November 17, 2008

3 minutes read

Design as Communication

Design

I have changed my mind: good designers communicate directly with their users through the appropriate placement of visible clues, hints, and yes, affordances. Once we start to view design as a form of communication between designer and the user, we see that perceived affordances become an importan...


November 17, 2008

14 minutes read

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