Essays & Articles

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Simplicity Is Not the Answer

Design

Everyone wants simplicity. Everyone misses the point. Simplicity is not the goal. We do not wish to give up the power and flexibility of our technologies. We are faced with an apparent paradox, but don’t worry: good design will see us through. People want the extra powe...


November 17, 2008

6 minutes read

To school or not to school

Essays

To school or not to school, is that the question? Should you go back to school? Whatever you do, remember that you must continually be learning. It is essential to keep up with rapidly evolving practices, with new technologies, procedures, business models, markets, and so on. So no matter what yo...


November 17, 2008

5 minutes read

Emotional Design: People and Things

Emotion & Design

Products differ in their appeal on the three design dimensions, but so too do people and situations. Vegetable peelers are primarily bought for their behavior. Wall clocks might be bought for visceral appeal or reflective image. Some people are behavioral, some are visceral. Some reflective, cons...


November 17, 2008

11 minutes read

Advanced TV Standards

Essays

We are in the midst of an interesting revolution, one that I am sure historians 200 years from now will call one of the more profound technological changes in written history. This revolution is really about social interaction, collaboration, and access to knowledge. It isn't about telephones or ...


November 17, 2008

25 minutes read

Emotion & Design: Attractive things work better

Design

June 2002. (Also published as Norman, D. A. (2002). Emotion and design: Attractive things work better. Interactions Magazine, ix (4), 36-42). Advances in our understanding of emotion and affect have implications for the science of design. Affect changes the operating parameters of cognition: posi...


November 17, 2008

17 minutes read

When Bugs Become Features

Design

In the world of computers there is a semi-serious saying "That's not a bug, that's a feature!" which refers to the fact that one can often disguise a bug -- a mistake in design or in programming -- as a "feature" -- claiming that it is worthwhile and even deliberate. (The corollary to the saying...


November 17, 2008

2 minutes read

Filling Much Needed Holes

Design

Many of our clever ethnographic and field methods are designed to find unmet needs. You know what? Most are far better off if they stay unmet....


November 17, 2008

5 minutes read

Whose profession is design?

Essays

Designing a product requires many skills, and it is the rare individual who has them all. Design is, therefore, an exercise in teamwork, where each team member brings in a different mix of skills, attitudes, and values. Alas, quite often, members think their own set of attrib...


November 17, 2008

4 minutes read

Interaction Design for Automobile Interiors

Essays

The automobile industry is ignoring all the advances in user-interface design, and all the lessons about safety. Unlike home computers where bad design is simply a nuisance, with automobiles, bad design can be a major safety issue....


November 17, 2008

15 minutes read

Affordance, Conventions and Design (Part 2)

Design

The Psychology of Everyday Things (POET) was about "perceived affordance." If I ever were to revise POET, I would make a global change, replacing all instances of the word "affordance" with the phrase "perceived affordance." The designer cares more about what actions the user perceives to be poss...


November 17, 2008

13 minutes read

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